Grow



Asymetrical co-operative/strategy boardgame about growing (or destroying) a tree at the centre of the woods.


Boardgame Prototype


Conceptualised, designed, gametested and built by myself and 3 others. 

This is a four-player game in which 3 elements (wind, earth and water) attempt to fully ‘grow’ the tree in the centre of the board, whilst 1 element (fire) tries to prevent this through a variety of means.